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Chords

A chord is a sequence of one or more key tokens (e.g., m c or f r a).

Component Description
Chord A sequence of one or more key tokens (e.g., m c or f r a).
Action The specific operation to execute (Operator, Property, Toggle, or Script).
Context The Blender editor where the mapping is active (e.g., 3D View, Shader Editor).

Context

The Context determines which Blender editor or area the chord mapping is active in. Each mapping can be assigned to a specific context, ensuring that chords only trigger in the appropriate workspace. | Label | The chord's name displayed in the overlay. | | Icon | A visual identifier using Nerd Font icons or any other symbol. | | Group | An optional category used to organize items into sections within the overlay. |

Chord Syntax

Chord Song uses a simple syntax for defining key sequences. Each chord is a space-separated list of tokens. The sequence always begins after you press the Leader Key, which intercepts all subsequent input.

Input Interception

The Leader Key will effectively "steal" all subsequent input for any other chord. It means that if you assign q as a Leader Key, you can no longer use q to start any other chord combinations. But you can still use q as a second or third chord token in a chord, e.g., m q but not q m.

AHK-Style Notation

Tokens can include modifier keys using AutoHotkey-style symbols. This makes complex combinations easy to type and read.

Symbol Modifier Description
^ Ctrl Control key
! Alt Alt key
+ Shift Shift key
# Win Windows/Cmd key
> Right Right-side prefix (e.g., >! for RAlt, >+ for RShift)

Examples:

Chord Combination Description
^c Ctrl + C Standard control modifier.
!+f Alt + Shift + F Multiple modifiers combined.
<^s Left Ctrl + S Explicit side sensitivity (Left side).

Named Keys

For special keys that aren't letters or numbers, use these aliases:

Token Key
tab Tab key
space Spacebar
enter Enter / Return
esc Escape
grave Grave (`) / Tilde key
up, down, left, right Arrow keys
home, end, insert, delete Navigation keys
pageup, pagedown Page scrolling keys
f1 - f24 Function keys (F1-F24)

Punctuation keys like ,, ., /, ;, ', [, ], \, -, = are used directly as tokens.

Numpad Chords

Numpad keys are prefixed with n to distinguish them from the main row numbers.

Token Key Token Key
n0 - n9 Numpad 0-9 n/ Numpad /
n* Numpad * n- Numpad -
n+ Numpad + n. Numpad .
nenter Numpad Enter

Mouse Buttons and Wheel

Mouse buttons and wheel scrolling can be used as chord tokens.

Token Input Token Input
m1 Left Mouse Button m2 Right Mouse Button
m3 Middle Mouse Button m4 Mouse Button 4
m5 Mouse Button 5 m6 Mouse Button 6
m7 Mouse Button 7 mwu Mouse Wheel Up
mwd Mouse Wheel Down

Examples:

Chord Combination Description
m1 Left click Single mouse button as chord token.
^m1 Ctrl + Left click Mouse button with modifier.
m3 f Middle click, then F Mouse button followed by key.
mwu Wheel up Wheel scroll as token.
^mwd Ctrl + Wheel down Wheel with modifier.

Mouse Button Behavior

Mouse buttons trigger on RELEASE instead of PRESS to avoid conflicts with Blender's default mouse actions. For example, when using m3 (middle mouse), you can click and release without getting stuck in Blender's rotate view mode.

Token Matching

Order Independent Modifiers: ^!a is the same as !^a.

Side Sensitivity: If you define a mapping with ^a, it will match both Left and Right Ctrl. If you specify >^a, it will only match the Right Ctrl.

Case Sensitivity: Uppercase characters are treated as having an implicit Shift modifier (e.g., C is shorthand for +c), while lowercase characters (e.g., c) represent the key without Shift. This means c and C can be used for different mappings.